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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
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Posted - 2011.10.18 04:47:00 -
[1] - Quote
This is my fully detailed idea to address the issue of balance in the current cloaking system on Tranquility as of this post. This is not a topic to discuss the level of imbalance as CCP already knows this. I present this idea in good faith in CCP's ability to listen to the community for ideas on how to manage issues instead of extreme nerfs to certain game elements. So devs please feel free to point out any technical issues with my idea and I will be happy to think of ways to improve it to help make it possible to implement in the game. I welcome dev feedback as well so please post your thoughts devs!
Also I would like to note that the images below are mine made from screenshots from singularity and edited with the Gimp. I am not the best but I hope they convey the idea.
For those who are confused at this point. Lets take a random scenario in the game. A player jumps into the system, finds a safespot and cloaks. Under current game mechanics this player is now effectively invincible in place. Example in image below.
http://img600.imageshack.us/img600/9176/afk1g.jpg
The cloak in theory is balanced. However, in practice this allows risk free away from keyboard activity while in a hostile system and this topic aims to make that a risky venture. And do little else.
The goal of this plan is to add risk to such activity through the use of a modified probe system that targets a random point generated every time the cloaked ship travels a certain distance. And to warn said ship in the same way submarines knew they were being hunted by the ping sounds. Of course in this situation it would be a message window or something similar to fit the feel of the game.
The reason a random point is used is three fold.
* It prevents quick uncloaks which can affect normal transport uses of the cloak. * It allows the current cloaking backend to remain the same as position is not important other than warp reports. * It prevents defenders from putting up a probe "umbrella" over operations to prevent active players from getting near while cloaked.
Other than the names and icons. The only major change when it comes to these probes is the extreme scan time as compared to combat or scan probes. I recommend 10x but that is something CCP could test on SiSi to find what is fair.
An Example scan image is below. I call it "Unstable Energy" just as a placeholder.
http://img195.imageshack.us/img195/364/afk2e.jpg
During this time the cloak pilot's client flashes a warning that his cloak is starting to become compromised. This would be the time to plan a quick warp and return to throw off the scan. If he ignores the warning or is AFK the result below is shown to the scanning pilot (Please forgive that I forgot to edit the name, 0.25AU not 4 and scan strength which ought to be 100)
http://img706.imageshack.us/img706/3995/afk3.jpg
A final warning is flashed to the cloak pilot. He has 30 seconds to warp or his cloak is temporarily disabled or its cycle stopped.
http://img217.imageshack.us/img217/3681/afk4s.jpg
A random point is regenerated if he feels it is safe to recloak in place. However, If he is not paying attention his now uncloaked ship can be found by regular scanner probes and his location will be revealed. Often with the results below. (NOTE this screenshot was taken on Sisi and the attacking pilot is not affiliated with this idea nor was aware of my purpose in SiSi as far as I am aware. Just a random gank moment on Sisi made into screenshot for my idea)
http://img38.imageshack.us/img38/1233/afk5.jpg
As you can see. With this system only someone who is willing to ignore the warnings will be seriously affected by this change. So with this idea I believe this will solve most of the current balance issues with cloaking without having to resort to more direct changes to cloaking itself such as fuel bays or random decloaks. I hope you CCP will consider this idea for EVE.
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
|
Posted - 2011.10.18 06:20:00 -
[2] - Quote
Edit: If needed perhaps a way to delay the effectiveness of combat probes after a forced decloak from cloak probes. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
|
Posted - 2011.10.18 07:17:00 -
[3] - Quote
Tippia wrote:GǪand this is needed why, exactly?
To add risk to cloaking when away from the client. See the first image. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
|
Posted - 2011.10.18 07:49:00 -
[4] - Quote
Feligast wrote:Endeavour Starfleet wrote:Tippia wrote:GǪand this is needed why, exactly? To add risk to cloaking when away from the client. See the first image. And why is that necessary? If they are away from the client, they can't hurt you.
To balance cloaking. To allow a hostile in system that is not active to be neutralized. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
|
Posted - 2011.10.18 08:10:00 -
[5] - Quote
Feligast wrote:Endeavour Starfleet wrote:Feligast wrote:Endeavour Starfleet wrote:Tippia wrote:GǪand this is needed why, exactly? To add risk to cloaking when away from the client. See the first image. And why is that necessary? If they are away from the client, they can't hurt you. To balance cloaking. To allow a hostile in system that is not active to be neutralized. cloaking is balanced. While he is cloaked, he cannot target, shoot, or harass you in any way.
Unbalanced. You cant destroy a cloaked contact regardless of the player is asleep, in school, etc.. Read the OP. With my plan he takes a risk doing these actions while online.
This plan will help balance cloaking. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
|
Posted - 2011.10.18 20:16:00 -
[6] - Quote
Sir Substance wrote:Let me get this streight. You suggest that cloaked ships be scannable, and that ships under cloak throw off the scanner by warping to a different spot in the solar system.
Since thats exactly the same as not having a cloak, why bother using them?
You don't warp to the spot it finds as it is random. You use normal probes to find him if he has not recloaked because he is AFK. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
|
Posted - 2011.10.18 20:19:00 -
[7] - Quote
Meditril wrote:Maybe you won't believe it, but some people have a real life which sometimes tends to be interruptive... and for those people cloaking is the only way to play in low-sec or 0.0. If I have an urgend real life issue while playing EVE, I can warp into a safe spot and cloak until the issue is resolved. So being unable to be scanned down is working as intended. Making cloaked safe spotted ships scannable will just reduce the number of people playing in low-sec or 0.0 even more.
Just log off. Log back in and recloak. That is the way it is supposed to work not being able to go away from the client for hours or nearly a day at a time.
This plan will address the issue. Other issues that arise from its implementation are minor in comparison to free dotdrops and free effect under the current system. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
|
Posted - 2011.10.18 20:31:00 -
[8] - Quote
If the player is FCing in a cloak I HIGHLY doubt the enemy is stupid enough to probe under Tidi when the cloaker receives warning after warning.
If the player is AFK in one client while FC in another and not paying attention? Well that activity is exactly what I want to add risk to not allow.
Not active in client while in a hostile system? Log off or accept the risk. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
14
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Posted - 2011.10.18 21:23:00 -
[9] - Quote
Thank you for revealing another reason to add risk to AFK cloaking.
Don't like what someone dares to mention or debates on the forum? Put an AFK cloaky in their system and get free effect against them. No need to organize a roam. No need to bring your fleet and take down the POS. Just go abuse the cloaking system and help make it that much harder for that person to debate in the future.
That is EXACTLY the reason why many people use alts these days to post. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
16
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Posted - 2011.10.19 03:22:00 -
[10] - Quote
The whole idea is removing the incentive to AFK. That includes wormholes which are plagued by the practice just as much.
Edit: Also remember that it is a random point. There is no way you can maintain an umbrella over just the area of OPs and expect to uncloak the person. Also the huge scan times would prevent that. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.19 06:43:00 -
[11] - Quote
Danika Princip wrote:Endeavour Starfleet wrote:The whole idea is removing the incentive to AFK. That includes wormholes which are plagued by the practice just as much.
Edit: Also remember that it is a random point. There is no way you can maintain an umbrella over just the area of OPs and expect to uncloak the person. Also the huge scan times would prevent that. Remove the incentive to AFK while docked or in a pos while you're at it. It's only fair.
Come put the POS into reinforced. Bubble up the station and destroy the players who eventually undock. Capture the station system and force the player to try to undock to escape or clone jump to do anything.
Many ways to counter those types. None to remove an AFK cloak contact that can hotdrop or attack at any time he chooses after a relaxing bath, a night out, or good sleep. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.19 10:50:00 -
[12] - Quote
If they want to gather intel they are more then welcome to do so under my plan.
Just don't AFK for more than say 10-20 mins unless you are prepared for the risk someone will deploy my probe type. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.19 19:07:00 -
[13] - Quote
Ingvar Angst wrote:Lucien Visteen wrote: I havent proposed anything yet thou.
And Ingvar, there is a rather easy way to exclude WH if you are so worried about it.
Example: Module Something is doing something to something.
Warning! This module will not work outside known space.
That's flat out clunky and hard to explain from a lore or immersion standpoint. There's a better way.
I don't wan't AFK cloakers in WH not to be affected. At best give them 3-4 minutes on grid before a cloak probe scan can even register that a random point exists. Otherwise if you AFK in a "hole" as apparently y'all like to call it. You ought to be able to be found and destroyed. WH hisec, lull and null |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.19 19:24:00 -
[14] - Quote
So your solution instead of addressing the solution is removing them from local so they have even more guaranteed free kills.
No that is not a solution and yes I am trying to break AFK cloaking. The same argument you make can be made for the "need" of AFK cloaking in any space. "We NEED to counter local" "We NEED to get these (free) kills"
If you can sit there in a system cloaked with access to Dscan then go take a shower take a nap or do what you want. I want it made risky. Not exempted. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 08:39:00 -
[15] - Quote
Feligast wrote:This thread is still going?  Tippia and Ingvar, you guys have way more patience than I do.
Yes it is still going because some people want to debate instead of violating the forum TOS.
Hell atleast some are trying to offer their views on the subject. Even if it is going to do nothing more than boost AFK cloaking rather than stop the incentive as mine can. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 10:16:00 -
[16] - Quote
Tippia wrote:Endeavour Starfleet wrote:Hell atleast some are trying to offer their views on the subject. Even if it is going to do nothing more than boost AFK cloaking rather than stop the incentive as mine can. GǪexcept, of course, that yours does not stop the incentive to AFK cloak (nor does it offer any reason as to why it needs to), whereas the other suggestions do.
I think after you AFK a few times in a hostile system. Get uncloaked by my probes, Get probed down with normal combat probes, then attacked you would have far less incentive to AFK cloak in a hostile system.
Others are too harsh such as fuel bays and random decloaks. Still others are a stealth boost to AFK cloaking such as vanishing in local after cloak (And of course in that topic cov ops still get to hotdrop for free Wudathoughtit) heck in that topic the OP doesn't even want to share his kills except with his steath guys in my opinon (poor titans) Ya those ideas arent fair or feasible in my opinion. Target only the incentive to AFK cloak and nothing else. Active cloaks ought to be able to hotdrop instantly. AFKers ought to be able to be located and removed. It is that simple and my idea does that. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 10:46:00 -
[17] - Quote
I recognize a stealth boost to cloaking (And the usual "remove local" antics) when I see one but hey just in case I will give it one more read.
Edit: On the second read I disapprove of it even more. It will cause a HUUUUGE growth of AFK cloaking in covops ships which is already used to hotdrop for free kills.
I am not going to support stealth (Remove local to benefit me and my stealth AFK buddies but not my normal roam buddies) removal from local any more (Hell quite the opposite actually) than I support any removal from local. The idea is to stop the free ganks not increase them. What on earth do you think this topic is for? Do you think I want them removed because I don't like things that arent green purple or blue? I want them removed because they have almost every advantage on their side if they are willing to leave the PC on and thats it.
I support my idea to remove the incentive to AFK cloak. If you can be destroyed by deciding to cloak in a hostile system while AFK for more than 10-20 minutes there is alot less incentive to do that and stay active in front of your computer. That is pure fact. Because a loss in EVE is not something you can take back with a single click.
Just in case CCP would rather do something different than probes tho I will detail my variation of the cloak fuel bay and random decloak system in another topic. I will need some time to make the images however. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 11:25:00 -
[18] - Quote
If I wanted cloaks removed I would say something like "Make cloaks only work for one very quick cycle so nobody would fit them"
Instead I say "If you walk away from your computer cloaked in a safespot or a "Hole" I want to be able to eventually find and destroy you if you dont return quickly and take action."
If you normal cloak. Just get the frak off grid during the LONG scan cycles (My idea shows that you will KNOW every time he makes a scan that involves you) and come back. An experienced cloaker would be aligned to it and have it saved to just off grid making the probers job hell. Only those AFKing for upwards of half an hour or more will be easily located and destroyed.
Now there is leeway in this plan for adaptions. For instance there is no real need to have the initial scan reveal you unless you spend a significant time on grid. If ANY change were to be made to support WH cloak ops to my plan. That would be ok because an experienced cloaker will warp from safespot to safespot and be able to continue as normal in WHs. Unless he goes AFK of course. Then he gets found eventually and removed. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 11:44:00 -
[19] - Quote
He will simply stay in a safespot. Watch Dscan and run in for the hotdrop before your sonar could even think. Sadly anything less than probes just wont be enough.
I do like the spirit of it tho. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 12:01:00 -
[20] - Quote
Ok lets make this real simple.
No local.
You go into system and cloak up. Nobody knows you are in there. Go AFK for some hours. And come back, Well look in response to your no local a group has formed to protect some miners. How sweet. Let you just run up there and drop a nice cyno for them to look at for a few seconds before they are owned by your fleet. But wait because of another topic it cant be just any cyno. No its got to be the uber steath only one because hey frak those titan pilots and those who don't want to join the cool sungalsses wearing stealth club. Only the stealth guys deserve the free kills here.
The point is removing local isn't going to remove AFK cloaking. Just make it nuclear and the ones who can afford to launch hordes of em (AkA the big alliances) Will get that great advantage of course. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 12:05:00 -
[21] - Quote
Ingvar Angst wrote:Endeavour Starfleet wrote:He will simply stay in a safespot. Watch Dscan and run in for the hotdrop before your sonar could even think. Sadly anything less than probes just wont be enough.
I do like the spirit of it tho. There needs to be the ability to remain on grid for hours on end cloaked while simply watching an enemy pos for example. It's a vital intel gathering method. If you break this, you disrupt the entire paradigm of wormhole intel gathering, yet can provide no valid reason for wanting to do so when there are simpler and more elegant solutions to "fix" this non-issue.
A cov ops aligns and warps fast. And the scan time for my probes is so long there is no reasonable way for the enemy to predict when you are making your reset point run. If they think starting a scan guarantees that you will move away long enough for them to move the good stuff they are wrong,
And for wormholes I have already said I don't mind making your initial reset point appear only after you remain on grid for some time. (So you can constantly reset your grid and the enemy not even know you are there for those wormholes) I am after adding risk to going afk while cloaking. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
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Posted - 2011.10.20 12:22:00 -
[22] - Quote
And experienced cloaker will know how to warp off and back fast. That is that. I have given you all the benefit I can without removing the ability to attack those that are AFK. The next ideas are things that WILL affect you such as fuel bays and random decloaks.
Something tells me you wont support the fuel bay idea. Then again if you are AFK cloaking you wont like any of my ideas anyway.
Regardless. The idea is here. Make the AFK ones able to be probed down and solve the issue. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
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Posted - 2011.10.20 13:57:00 -
[23] - Quote
Again. If you warp off you reset the random point and cant be decloaked. If you are too lazy to hit the warp button and have a safespot just off grid. I don't know what to tell you. This will add risk to going AFK while cloaked.
And I don't run bots yet I would benefit from this by being able to probe down and remove a cloak that has gone afk for a long time. Also I am anti-botting and that is why I support the "report bot" function. If you see a bot. Report it and let CCP deal with the situation. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 14:12:00 -
[24] - Quote
I will advise you to follow the TOS. http://wiki.eveonline.com/en/wiki/Forum_rules
To answer you tho. You will have to do the simple warp off and return to prevent you from being decloaked by the probes. You do that so you dont have to deal with a cloak fuel bay or have to scramble when a message tells you that you will randomly decloak in 30 seconds.
Trust me when I say that compared to some of the other ideas I read on how to do with it. This is downright nice to cloakers in my opinion.
Or do you like the idea of a POS module that can uncloak everyone in system instantly :P
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 14:58:00 -
[25] - Quote
If I would have something against cloakers in general I would not be flying an Anathema and a Purifier now would I? It about AFK cloaking and nothing else.
Never lost a hulk to one. I did lose a salvage Cormorant to one once tho. As you can guess tho that loss it not worth the time it took to make the images and design the idea further.
My corpmates however dared to face the AFK cloaker. Within hours they got a hotdrop. I had seen AFK cloakers in action before. And it was bad then but lately they are everywhere because it is the new thing to do. Why roam when you can AFK and gather intel on your enemies whenever you want? Hotdrops if you got em!
So sorry if you have to do a little warping to avoid a decloak but this is my idea. You will see my modification of the cloak fuel bay idea in a few days and modification of the random decloak idea in a few more. You will quickly see why this one is better. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 15:12:00 -
[26] - Quote
If it is a stack of crap to you it must be because you are an AFK cloaker right? I have shown countless times that you can only decloak if you stay on grid and prevent your random point from changing.
Yet if your wormhole life revolves around cloaking up and going to the movies I can very much see why you are as active in this topic as I am.
I know AFK cloakers feel that the tide is turning against them. They have overplayed their hand by a mile and half. It used to be a few systems so the calls were few and far between. Now its more than a few topics and a Winter patch that is going to bring attention to nullsec and hopefully AFK cloaking again.
And here I am designing ideas for CCP to consider on it. I will have to do more ideas to give CCP options because to be frank this sounds alot like the days prior to the great concord buff in hisec. The pirates also claimed that CONCORD would not be buffed and their free kills would continue. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 15:29:00 -
[27] - Quote
Do you or do you not walk away from the client or otherwise not pay attention to it while cloaked while online for an extended period of time?
That is AFK cloaking. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
|
Posted - 2011.10.20 16:45:00 -
[28] - Quote
Ingvar Angst wrote:Endeavour Starfleet wrote:Do you or do you not walk away from the client or otherwise not pay attention to it while cloaked while online for an extended period of time?
That is AFK cloaking. No it isn't.
Yes or no Mister Ingvar? Do you walk away or spend time not active in the client when cloaked? |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
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Posted - 2011.10.20 17:09:00 -
[29] - Quote
I had a better post typed out but this forum for some reason likes to crap out and eat my post (how about you?) Ill detail it later but I consider "bad" AFK to be in the range of an hour or other long extended periods of time. My plan would have you decloaked within 30-45 mins depending. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
17
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Posted - 2011.10.21 00:36:00 -
[30] - Quote
If you cant do a quick warp off within a 30 min period I don't know what to tell you. Then again it shows how unbalanced AFK cloaking and the entire system in general is when cloakers complain that once every thirty mins is too much while small alliances and corps they love to plague have to organize by a huge factor just in the hope to deter you from a hotdrop.
Quote:but i read this in a kind of badass old man voice.
After I saw his sigline I read his posts as the man in that Taco bell commercial. What was it.. The volcano taco or somthin?  |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
18
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Posted - 2011.10.21 17:50:00 -
[31] - Quote
You can't blob someone out of a system with my plan. They can only be uncloaked if they refuse to act or not paying attention otherwise an extended period under AFK. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
18
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Posted - 2011.10.21 18:35:00 -
[32] - Quote
Yet you are still here.
And do you want my opinion based on what my corp has indicated? They will whine and scream in corp chat when it comes to AFK cloakers but are too lazy to actually care when someone steps up to offer a solution.
Maybe you are right. Maybe these lazy good for little small potatoes alliances need to be AFKed to hell and back before they realize the issue is not going away on it's own and that it gives the big alliances huge power over the little ones. Maybe JUST maybe then they will actually care to discuss solutions instead of just expecting CCP to bring out the nerf bat one day.
Thing is. In reality my main has never been seriously harmed by AFK cloaking. And I have the RL financial resources to run a small power use computer to AFK cloak if I wanted to. Yet I don't because I think it is wrong and I KNOW it is giving the huge alliances unbalanced power.
With my main I can get into the big alliances that can put up the big fleets to prevent free hotdrops and have cyno jammers on without issue.
Yet I will continue to push this issue and these ideas for solutions. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
18
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Posted - 2011.10.23 13:19:00 -
[33] - Quote
Azrael Dinn wrote:No offence to the guys who want to cloak and stuff BUT if almost everyone is thinking ideas how to counter afk cloaking doesn't that mean there is a problem in the game mechanics?
Sadly the thing is it is not almost everyone. Many while and complain in corp chat but are too damn lazy to get out and discuss in the topics discussing the issue of AFK cloaking.
Hell the people who are doing AFK cloaking are atleast putting the time in to defend their unbalanced activity. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
18
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Posted - 2011.10.24 10:17:00 -
[34] - Quote
Jack Carrigan wrote:The only thing necessary to "balance" or "fix" cloaking is to remove the pilot of the cloaked ship from Local.
Other than that, cloaking is probably one of the most balanced mechanics in the game. Just because people are as afraid of AFK cloakies as they are of their own shadow doesn't mean it should be nerfed.
GTFO here with that weak ****.
So your solution for AFK cloaking giving advantage after advantage is to give them MORE advantages. Ya I think my idea is better.
Also http://wiki.eveonline.com/en/wiki/Forum_rules Know them. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
34
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Posted - 2011.11.11 21:21:00 -
[35] - Quote
I am bumping this because it was revealed today that CCP is taking the first steps against AFK cloaking by preventing cloaked camps of cosmic anomalies to prevent their despawn and respawn.
I would like to again propose my idea to further that effort and remove most incentives to cloak while AFK. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
36
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Posted - 2011.11.14 13:05:00 -
[36] - Quote
The solution to AFK Cloaking is not to remove local. That will just boost huge alliances and make it more prevalent.
My probe idea is fair. Because if you cant be bothered to get off grid in the silly long time it takes to scan this random point then you are not just temp AFK you are away from the area or away from the idea of EVE.
Don't remove or delay local. Remove the incentive to go AFK while cloaked. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
39
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Posted - 2011.11.14 13:27:00 -
[37] - Quote
I replied to someone again stating the "solution" is some big alliance buffing "remove local" deal. Similar to your idea I might add. Both aid the big alliances just differ in how much they "buff"
My idea targets the incentive to walk away while cloaked for long periods of time. It needs to be implemented or another idea that isn't some part "remove my ass from local so I can getz mah free solo kills for the few months they will line up and be mah target"
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
39
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Posted - 2011.11.14 20:20:00 -
[38] - Quote
Because that was not what cloaking was intended for. AFK cloaking really exploded on the scene when the big alliances recently discovered just how useful it is against the smaller ones.
This isn't just Ingvar hiding in his "hole" somewhere. If you are or were in nullsec recently you will see it has become an epidemic. People in alliance chat asking for plex to do AFK cloaking on alts for petes sakes.
The incentive has to go. And removing local wont do that. Just give more incentive to AFK cloak to do real damage against those weaker than the huge alliances in game.
Edit: If it was just Ingvar doing it or just the small potatoes it would be ok. But you cant claim what is going on right now is normal. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
71
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Posted - 2011.12.28 22:12:00 -
[39] - Quote
As that other topic to give life, liberty, and endless kills to AFK cloakers is still going I would like to again bump this as a counter to that.
Also to the BS about alliances don't "need" afk cloaking. AFK cloaking was a central function of the alliance we were blue to. And their targets weren't bots they were active players. For free kills.
The only thing I have lost from an AFK cloaker is a salvage destroyer so this topic was not made in 2 mins after losing a mach or rattlesnake. This topic was made after reading countless undetailed ideas for dealing with AFK cloaking and the few detailed ones were often a big stealth boost instead of a rebalance. (Removing a cloaker from local.. Seriously?)
Or were just the usual BS "Remove local so I can get mah fr33 killz!" topics.
Jack Tronic wrote:Wormhole space if cloaks were detectable at all due this will become COMPLETELY safe. Just launch one and spam the scan, you will never get ganked again while ratting.
Not if the cloaker is warping in and out which resets his grid timer and thus does not show on the scanner. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
92
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Posted - 2011.12.29 04:30:00 -
[40] - Quote
This is what my idea does. It gives the small amount of risk needed to balance out the abuse of the cloaking system. It is flexible in its adaption and directly targets the incentive to go AFK while cloaked. Players should not get to come back after a day at the pool or a night at the movies to a free solo kill or hotdrop simply because they have a running module in hostile territory.
It once may have been a tool of small potatoes to inflict effect on larger entities but these days it is the large alliances using it to soften up territory by inflicting free reduction in funds and mins to buy and build ships for good defense. You can deny this all you want but I have seen it for myself.
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
93
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Posted - 2011.12.29 05:47:00 -
[41] - Quote
So you were lucky enough not to be hotdropped. So what?
And living hell? How much does a really good SB fit cost? 20-30M at the most? You die you replace it in less than an hour from your money making main. Or more likely the alliance pays you back for your help driving that small alliance out.
That tankable hulk you pinned and destroyed? 500M that group of ships spider tanking an anom? More than that hulk.
Funny thing is the AFK cloakers have every advantage here including cost. You manage to bait them by wasting hours and they will just be back the next day. Or maybe sooner if they are mad.
My idea will help balance that. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
93
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Posted - 2011.12.29 05:51:00 -
[42] - Quote
Ingvar Angst wrote:Endeavour Starfleet wrote:This is what my idea does. It gives the small amount of risk needed to balance out the abuse of the cloaking system. It is flexible in its adaption and directly targets the incentive to go AFK while cloaked. Players should not get to come back after a day at the pool or a night at the movies to a free solo kill or hotdrop simply because they have a running module in hostile territory.
It once may have been a tool of small potatoes to inflict effect on larger entities but these days it is the large alliances using it to soften up territory by inflicting free reduction in funds and mins to buy and build ships for good defense. You can deny this all you want but I have seen it for myself.
It nerfs the crap out of the risk in wormhole space by breaking cloaks, allowing a ridiculous level of safety that's unwanted and unneeded.
Correction. It is breaking YOUR cloak method that requires you to be able to enjoy a hot bath or night at the movies (Go ahead and claim you are watching the hole like a hawk that I simply wont believe) Uncloak, kill, get your solo kill or be baited and have to refit your cheap ass ship and come back later. If in nullsec you get your billions victory from a hotdrop.
The "safety" comes because you don't want to be active. Don't want to spend the 15 secs logging in and recloaking the moment you appear. Yes you now have a single disadvantage! A new feeling I bet. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
100
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Posted - 2011.12.29 10:22:00 -
[43] - Quote
It is not a direct nerf on cloaking as say a fuel bay would. It targets the incentive to AFK for hours on end. And is adaptable so CCP can play with the timing to find what works best.
I call that balance. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
453
|
Posted - 2011.12.29 22:05:00 -
[44] - Quote
Caliph Muhammed wrote:So lets see. If I ran an alliance I could tell 6 anticloakers to secure the system. And ill pay them each 100 million per hour. I could then tell my BlingSheep Fleet to begin harvesting all bounties and sites in the system and charge them 25% tax. I could tell the PimpedOutRockHumper Fleet to begin strip mining the asteroids in their best fits and charge them a 25% mineral tax.
And when we were done we could move on to the next system.
Like a swarm of locust.
And as I did this the allure and safety would harvest more recruits to further expand our proliferation. Multiple systems at once.
I won't even take you down the road of step two. How would you like it if I took the proceeds from said setup and began buying EVE's entire production of any given useful item and had the ability to set it's price? How about anti cloaking devices would never be cheaper than a billion each because of standing buy orders? Or any other number of items I had the urge to control.
You see with the ability to absolutely secure something, be it self or space, you fundamentally break the game. And all it takes is someone with the will and ingenuity to do so.
I don't believe you understand my plan. If you are warping about you cant be detected period. If you are active those 6 "anticloakers" will have an annoying day indeed trying to find you.
But once you go AFK for an extended period of time they can uncloak you at your safespot. Then if you still have not moved by the time they finish their combat probing then you are a new clone by the time you get back.
Very simple and very balanced.
Sebastion Heorod wrote:I think that it is really telling that the people in favor of nerfing cloaks are in noob corps (all 2 of them). I think the real title of this thread should be "a plan to make it so that my mining bot won't stay docked when someone is afk cloaked in system."
It is called retaliation for forum posts. And there have been instances where a main poster was either threatened with or gained an AFK cloak in their system for supporting or being against an idea.
This is obviously my posting alt. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
454
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Posted - 2011.12.29 23:32:00 -
[45] - Quote
Again if you are warping and changing your grid you reset the timer and thus they don't know you are there cloaked in your "hole"
You know darn well your opposition to this has nothing to do with keeping a hawk eye on a hulk for 8 hours. Its because you have been walking away from your computer for hours at a time cloaked. Deny this all you want.
It would force you to OH THE HORROR! Maybe watch Dscan for probes and OH NOES warp away for the 15-20 secs to warp to an off grid SS and back. You know for an active cloaker this does not break anything. It is just that you are in my opinion just like the countless others who through W and K space use this mechanic for 100 percent free safety and free effect while logged in.
Need to walk away its called logging off. Because if you diddnt have enough time to complete the kill in your "hole" to begin with then logging off will change nothing.
Also you can take advantage of that effect. If they see a cloaker appearing and then vanishing on dscan they will grow suspicious that someone is logged off in their area. Effect on your enemies! Of course if your goal is a shiny new "SOLO KILL" sticker that wont help you much. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
454
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Posted - 2011.12.29 23:48:00 -
[46] - Quote
Ingvar Angst wrote:You never even read what the problem is, did you? You're just regurgitating the same old drivel while ignoring the facts.
(Sorry Zim, that was for Endeavour. You snuck in on me there.)
I have read the issue. You worry about if a blip shows up they are going to go ape and adapt their tactics. That was the ONLY reason I amended the plan to include time on grid where you don't even show up as a blip. (Again targeting AFK here)
Everything else I read as an excuse to AFK. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
454
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Posted - 2011.12.30 00:03:00 -
[47] - Quote
Lord Zim wrote:If we're fair, the thought of warping back and forth just to remain undetected sounds a bit off to me. If anything, moving back and forth would make more noise, and make you more detectable.
That is, if we're looking at how subs operate.
This is EVE not RL. Tho if you want to get all technical I guess you can say clocking in one grid causes small amounts of matter and energy to focus over time leading to your detection from high sensitivity probes that can manipulate said effects to remove your cloak.
BTW (Off topic here) on a sub you do NOT want to be standing still as that means the pumps to maintain your ballast could give you away. You want enough speed to maintain effect with your dive planes but not fast enough for cavitation or deplete your power source. Just sayin 
(I play Silent Hunter 4 and Dangerous Waters sometimes and was a member of Subsim in the day)
Edit: That gives me a thought... Am I the better stealth than Ingvar? I pwN with a Kilo class. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
454
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Posted - 2011.12.30 00:33:00 -
[48] - Quote
Lord Zim wrote:Well, to be fair, old subs hide based on sound, whereas the cloak "bends light" or something. It could also be argued that a fully active ship would also emit some sort of noise, electronic or otherwise. However, that idea'll just make Ingvar get even more annoyed, so let's not go there shall we.
I would say yes but I can never agree with a goon :P 
Also just had a thought. On a nuclear submarine they can actually really "go silent" by going fast enough so seawater naturally flows through the vents and through the reactor. The situation runs the reactor a little hotter than in a cruise situation but you don't have to run any pumps.
And that my friend was completely off topic.  |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
456
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Posted - 2011.12.30 03:57:00 -
[49] - Quote
Andski wrote:local, cloaking and all that stuff are balanced, you're all terrible posters
Balanced?
Cloak up go AFK as long as you like. Uncloak and hotdrop. Free kills!
And people wonder why Incursions are getting so popular... |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
456
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Posted - 2011.12.30 04:56:00 -
[50] - Quote
Heisenburg Certainty wrote:cloaks should slowly use a fuel, best way to end afk cloaking and bring some balance and players back to null sec pve
your idea however i don't support, you should be able to cloak and go grab a coffee, not go to work
cloak fuel is a better solution imo
Read the idea again. You have plenty of time to grab a coffee. Yet not AFK cloak for hours or days on end. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
476
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Posted - 2011.12.30 10:35:00 -
[51] - Quote
Kill the cloaky ship? The sets him back what? An hour or two and tens of millions that he replaces within the hour on his main?
You mention all those steps someone in a HIGHLY expensive craft has to take. But an AFK cloaky can take a bath. Go to work. Catch a nap. And then come back to a free solo kill or free effect with the only risk of loss being a ship he can replace and have repositioned within the hour?
Wut?  |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
485
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Posted - 2011.12.31 13:04:00 -
[52] - Quote
Except you can counter both by camping or all out DPS. You can do nothing when it comes to 100 percent safe cloak. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
488
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Posted - 2012.01.01 05:11:00 -
[53] - Quote
Lord Zim wrote:Yes, I'm just saying that if a cloaker's access to local was removed, they'd just start using blue alts to provide intel, instead of using them as awoxers, so the end result wouldn't really be all that different.
I have to agree about the blue alt bit. Tho atleast with the blue alt you burn it in one attempt whereas a AFK cloaker only needs the time to refit and return to the system. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
488
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Posted - 2012.01.01 05:42:00 -
[54] - Quote
I could care less if my plan for giving balance to the cloaking system annoys you. And CCP doesn't blindly implement features just because it has many pages. They implement it because they can see on their server log after log of AFK, uncloak then cyno. AFK uncloak then point.
You have the logs themselves against you and the other AFK cloaking supporters. We could ask a former AFK cloaker to confirm what he did while he did it. But you would go on with your bs of "If he is AFK he cant harm you" Even tho the difference between the AFK and active is a second or less with lucky situations for them.
The AFK power itself is what needs to be addressed. And while we will never be able to convince you or ingvar or the others. I doubt you would be able to convince CCP that their own logs are incorrect on the matter.
The likely reason they don't talk about it much is because it is a big tough problem to crack. Some say the cloaking system is a mess of legacy code and while things like an AFK timer or cloak fuel bay might be easier to implement. Ideas such as mine that provide more balance and targeted solution are harder to implement.
In my opinion that is why AFK cloaking is abused so much. Because of the perception that CCP will never do anything about it because of the difficulty involved. However you better hope things don't get so bad that CCP says "Screw this" and implements a 100 line AFK timer bit of code during a team papercuts session. Because compared to my idea an AFK timer or fuel bay would be quite harsh a nerf indeed. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
489
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Posted - 2012.01.01 07:17:00 -
[55] - Quote
Do you seriously think CCP does not keep logs of activity within the game? u serious brah?
Do you think in a dispute they would let a victims screenshot determine the outcome when a log will tell them their connection was active at such and such time and that they took such and such actions at such and such times and related players were such and such distance?
What do you think they have the workers going over that data to access balance doing? Actually sitting in systems in GM cloaked craft all day to catch this stuff? If they dont have the ability to recreate any event that happened in new eden they damn sure have the important stuff such as ping status, module activation or deactivation, commands sent to server, movement commands and the like. Storage isnt an issue with the crazy low cost of media these days.
You can pretend CCP is too stupid to be running an MMO all you like. Yet they do have the logs and they do speak volumes more than any "AFK cloaking is balanced" argument.
Edit: That is why I gave my idea. And the reason it is being so vigorously attacked is because it is more than the usual "WAHHHH I LOST MaH HULK NERF CL0ak!!!!" thread. I Present an adaptable solution. not a demand for an autologoff timer or other crap that can affect things far outside of combat cloaking. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
505
|
Posted - 2012.01.01 23:04:00 -
[56] - Quote
I highly doubt my plan would ruin the game. Except maybe for those who cant live without coming home from work to a free solo kill.
And no this is not a troll thread. Why would you think I would go to the trouble of getting set up in Sisi to get my images just to troll? This is a serious idea to give balance to cloaking. Presented to CCP for consideration and maybe even testing on Sisi. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
505
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Posted - 2012.01.01 23:18:00 -
[57] - Quote
Mag's wrote:Endeavour Starfleet wrote:I highly doubt my plan would ruin the game. That's because you have absolutely no idea about balance and game mechanics.
Again wrong. Otherwise I could have joined the countless others who say "Give em an AFK timer" instead of thinking of a balanced way to address the issue of going afk.
That is why this topic is getting so much attention. It is not a rage topic made after losing a ship but a topic made after observing the situation for quite some time and watching the problem get worse.
If this idea were implemented the AFK cloakers would have to log off and lose their free effect. Or risk being found and destroyed. They will have to join the many other active cloakers in getting their kill.
The thought of losing that daily free "SOLO KILL" sticker is what is driving a good chunk of opposition to this topic in my opinion. Same exact thing as the risk free hisec ganks of freighters before CCP buffed concord. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
505
|
Posted - 2012.01.02 00:18:00 -
[58] - Quote
Why would a dev respond to this topic? They already know that once they announce it they will receive a flood of ragequit promises (That of course never happen) and have to clean thread after thread of TOS breaking crap from angry former AFK cloakers that now actually have to be in the vicinity of their computers all day to get their ganks later in the day.
Instead the best way would to announce it in a dev blog days or a week before its implemented. Just enough time for AFK cloakers that cant handle not being AFK anymore to get out. Then implement their timers, Cloaking fuel bays, Direct find probes, or my balanced idea.
Because by the time they decide to implement the idea it will be committed because they haven't started thinking of this issue just because of my topic. This has been going on for years and a solution may still take years. They will have the internal logs to make sure their decision is just (In whatever way they eventually rule). The acceptance that it will not be a popular decision with a certain group of players. And the code ready for testing on Sisi.
Once its time to implement it is when it is time to announce. Just like the CONCORD buff that while ago. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
505
|
Posted - 2012.01.02 00:33:00 -
[59] - Quote
Caliph Muhammed wrote:Ok snowflake that's what it is. They're so taken back by your awe inspiring logic and sheer determination in spite of dozens of posters telling you that you're clueless and they're waiting to spring the announcement.
I am not 100 percent sure they wont say that they will accept AFK cloaking I am pretty sure tho they will have to make an announcement at once point. It is just that it wont happen in my topic.
Yet until they make said announcement I will continue to defend the ideas I present to add risk to going AFK while cloaked and continue to urge CCP to do something about it when possible. Even if it means a dreaded cloak fuel bay. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
507
|
Posted - 2012.01.02 00:59:00 -
[60] - Quote
http://wiki.eveonline.com/en/wiki/Forum_rules
Read it please.
As for "as intended" AFK cloaking really exploded in popularity a few years ago. Cloaks are an OLD and legacy system with virtually no changes for far longer than AFK cloaking has been the serious imbalance in favor of large alliances it is today.
Back in the day the AFKing was low enough that you had to be really unlucky to have one serious about causing effect in your system. Now you have areas where system after system has one at the ready. Yet this isn't going to be the easiest thing to address because no matter what they do. Someone is going to lose their source of effect.
My idea to balance cloaking: Will mean many AFK cloakers who were used to this nearly limitless source of free effect with extremely little risk will have to adapt to an active lifestyle or log off.
A fuel bay idea: Same as before except now you have active operations effected and people cloaked up in bad situations becoming decloaked because they ran out of fuel despite being active at the PC.
AFK timer idea: MANY industries and playstyles affected.
The issue is the problem is growing. Especially as a hotdropable cloak alt takes peanuts worth of time to train. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
507
|
Posted - 2012.01.02 01:41:00 -
[61] - Quote
Yes. In my plan there is time on grid where the cloak returns no signatures even if they were on grid. Edit: I mean right on top of the random point.
This can also be played with a bit. More time with no returns or less time with longer time per scan. It is adaptable enough that the variations can be hammered or on Sisi in my opinion.
Remember going offgrid via a warp resets the timer. So you just need to spend some time setting up some nice quickwarp bookmarks and keep lightly aligned if you need to do a quick reset.
Edit2: What that means is that an active pilot who does warping every once in a while will never be detected in a wormhole. Satisfying the needs of WH cloakers while still removing the will to go AFK. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
507
|
Posted - 2012.01.02 02:02:00 -
[62] - Quote
Lord Zim wrote:I'm pretty certain you'd find gathering fully reliable intel while warping on and off grid to be challenging and annoying.
The timing can be played with on Sisi. But you arent exactly having to hit it every few seconds. and the distance is small enough you are back in a short time. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
507
|
Posted - 2012.01.02 13:19:00 -
[63] - Quote
It is not a "fall back" I grew tired of the forum TOS breaking stuff so I posted the link to the TOS. Just in cause some have not had the chance to read it.
If accepting the forum rules makes my position on this issue weaker with you so be it. This isn't lowsec local or the middle of NPC nullsec. Members are expected to follow the rules here and CCP is enforcing them quite a bit more vigorously than the old forum.
And yes I am linking this with the CONCORD buff because back then too the pirates were claiming that CCP would never take action (And the TOS breaking stuff was even heavier on that one. Atleast now the reporting system works better) And the pirates also claimed that if CCP would stop their nearly free kills of large HP craft with said buff that they would quit the game in droves.
CCP instead fixed the issue. So this idea that one's pvp activity is sacred when it involves such a distant level of risk between attacker and victim doesn't seem to be the case. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
507
|
Posted - 2012.01.02 15:01:00 -
[64] - Quote
The being discoverable part is if he dosent move in the large amount of time it takes before he even registers as a signature. The idea is already balanced. If they don't want to warp off grid and back in 10-20 mins that is their problem. Their victims are already forced to be aligned, spam dscan etc...
Its balanced. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
513
|
Posted - 2012.01.02 20:56:00 -
[65] - Quote
I disagree. Intel is an active task to begin with so if you are watching something you will not want to go AFK for long anyway. And a simple logoff is needed if you do have to go AFK.
Unless the goal is effect on system which is what AFKing is often used for. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
512
|
Posted - 2012.01.03 02:17:00 -
[66] - Quote
More pilots affect nothing Edit: During the timer. It is based on the cloaker end not theirs. 6 pilots spamming scans will be as effective as one or a hundred. If you have changed grid before YOUR timer runs out it is not possible to remove your cloak.
Player leaves grid and returns to reset his grid timer. Which is for the player not anyone else. His grid timer determines WHEN these probes work.
The only thing 6 pilots could do is cover more space with smaller probes to remove a single scan cycle or so. Which only matters after player has been afk so long he starts to show up.
Timing is up to CCP and sisi testing but I was thinking 15-30 mins needed per warp off and back. Simple as hell if you made a bookmark at about 1000k or so out from your grid. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
564
|
Posted - 2012.01.18 10:50:00 -
[67] - Quote
As CCP is looking for new module ideas. I am bringing this back up to give them this idea for consideration. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
569
|
Posted - 2012.01.18 15:15:00 -
[68] - Quote
Robert Caldera wrote:a f*gg*t spotted. get the f*ck out if you dont have any real argument.
Keep this crap out of my topic. There is a flag function to report this kind of crap to the mods. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
569
|
Posted - 2012.01.18 15:20:00 -
[69] - Quote
Robert Caldera wrote:Robert Caldera wrote:to be clear, I dont want any changes in regard to cloak and local at all, just pointing out they are interconnected and cant be changed separately without the other.
Afk cloaking can be changed just fine without having to change local.
With my idea. Active cloakers can still find and kill idiots that don't watch local all the same. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
608
|
Posted - 2012.01.23 20:37:00 -
[70] - Quote
Caliph Muhammed wrote:Endeavour Starfleet wrote:Robert Caldera wrote:Robert Caldera wrote:to be clear, I dont want any changes in regard to cloak and local at all, just pointing out they are interconnected and cant be changed separately without the other. Afk cloaking can be changed just fine without having to change local. With my idea. Active cloakers can still find and kill idiots that don't watch local all the same. No it can't. Because everyone watches local and when they see someone on there that isn't on dscan they will dock up until the anti cloak regiment comes through. It's not going to happen without local removal, and when that occurs you'll be screaming for a revert to the old way. Don't say you weren't warned but there is NO way to have cloaks useful while showing in local and becoming probeable/detectable. It doesn't matter how much you insist otherwise. Period.
The "Anti-Cloak" Regiment will be useless against an active cloaker. And remaining active is silly simple under my plan. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
608
|
Posted - 2012.01.24 00:39:00 -
[71] - Quote
Mag's wrote:Lord Zim wrote:I hate you for dredging this up again. This. Endeavour Starfleet,why do you insist on constantly bringing this bad idea thread back from the dead? You have 5 likes on the OP (most of which I would guess are your alts) and only 2 at most in the thread that even come close to liking your idea. 1 of which changes his mind and states it's over powered. Let it die, you failed.
What makes you think likes are ANY kind of measure of an idea? I have 608 likes does that make me awesome or does it mean that some fool ran a script to like just about every post I ever made?
Could care less what you think about this topic really. It has been modified and now stands as a valid idea. It removes the incentive to AFK cloak without ruining cloaking or nullsec. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
608
|
Posted - 2012.01.24 00:52:00 -
[72] - Quote
Cancel subs to show your resolve? So some large nullsec alliances might actually unsub their army of AFK cloakers because they don't want to take the time to be active with them? Might be hard as many are narrowly focused trained alts on main accounts. Trained for cloak, hotdropping and little else.
Having to warp off every 15-30 mins and come back is not an "OMG GONNA UNSUB!!1!" crime by CCP? Wut? |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
609
|
Posted - 2012.01.24 06:46:00 -
[73] - Quote
Valea Silpha wrote:Endeavour Starfleet wrote: army of AFK cloakers Such a thing does not exist. Some people who cloak in enemy ratting systems do genuinely go AFK during the course of a day, sure. But for the vast majority of the time they are active and looking for people to shoot at. At worst, they might be semi-active, doing more effort-effective stuff on their mains, but they are still checking their probes, checking the gates, the complexes. AFK Cloakers are a myth. Why would you ever train a character to recons 5 to sit it in a system doing nothing ? It turns out that denying the enemies the ability to make money doesn't make you anything, nor does it make you feel good. Useful pvp characters are rather better used to do pvp-type things. Certainly much better than sitting cloaked at a safe spot.
If there is no such thing as an Army of AFK cloakers then my idea will do little to them and thus I would not be receiving the mountain of hate in this topic.
Train recon to V? Wut? You train up to use the Stealth bomber or cov ops (Depending on how cheap the one for trained race is) And black ops cyno (Cyno V 25 days or so max). Maybe enough to use a half decent warp scram. And that is it. That alt is set for hotdropping and you go on with your main. One of the first I noticed was like this. Obviously an AFKer that would log in after a days fun. And if he couldn't sleep that night he would try to set up a hotdrop.
Of course later they hit the area with dedicated AFK accounts.
It is completely imbalanced to favor the AFKness. And even if you managed to get him. He will come back in an hour with one of the tens of ships fitted from a bit of work running sanctums. That is even if the alliance isn't funding him/her outright.
Atleast with my system he/she will be doing a bit more traveling if they decide to go AFK for long periods of time. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
609
|
Posted - 2012.01.24 07:55:00 -
[74] - Quote
Valea, You can try to hide the fact that they use them all you want. But we eventually blue to them and learned just how extensive their AFK operations are. And proved it to me with killmails (Not showing them as this is indeed a posting alt) Of course they didn't suspect that I would use said knowledge against them and the other AFKers later on.
Also you I will never really convince anyway. Nor zim nor anyone other than CCP that has the logs and the data to say "Oh wait the logs do say that these cyno activations happen within a short time of a client reporting active again."
I do seriously need to make a refreshed topic tho. This one has become a bit outdated with some changes I have come up to the plan (I noticed recently that the amendment allowing time before the probe even registers there is a cloak out there was not added to the OP whoops.) I ought to spend a great deal more time with mah gimp skillz to make a much more detailed set of images. |
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